FINALE
ALL PRONE AND POSITIONAL STAGES WILL START MAG IN BOLT BACK PORT ARMS. ALL BENCH STAGES WILL START RIFLE ON THE BENCH WITH MAG IN BOLT BACK.
Stage 1: 150 yards TYL
Distance: 150 yds.
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (Sr.): Shooter will start mag in bolt back sitting behind gun on bench. All shots will be from your WEAK side. When time starts shooter will engage targets from right to left starting with the large round target, must hit target to move on. Any remaining rounds will be shot at the smallest target. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 2: 50 yards and 100 yards DOT DRILL
Distance: 50 yds. and 100 yds.
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (KR): Shooter will start mag in bolt back sitting behind gun on bench. When time starts shooter will engage the 5 dots with their shooter number 50 yards, one shot per dot. Then shooter will move to 100 yards and repeat with the 5 dots with their shooter number. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 3: TG
Distance: 75, 100, 125, 150 & 175 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (TG): Shooter will start rifle on bench standing behind rifle, with mag in bolt back. When time begins shooter will sit behind rifle and engage. Targets will be shot near to far 2 shoots per target and move to next distance 75 yard PIG, 100 yard PRAIRIE DOG, 125 yard PRAIRIE DOG, 150 yard SQURRIEL, 175 yard RABBIT. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 4: 100 Yard TYL
Distance: 100 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (TG): Shooter will start with rifle on the bench standing behind it with mag in bolt back. When time begins shooter will sit behind rifle and engage targets left of prairie dog large to small, must hit target with one round to move on. Any remaining rounds can be shot at small target for extra points. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 5: GOING LONG
Distance: 200 yards and 250 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (Sr.): Shooter will start prone behind the gun mag out. When time starts he will engage the 200 yard silhouette with 5 shots and then engage the 250 yard 12 inch target with 5 shots. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 6: UNSUPPORTED ORANGE
Distance: 50 yards, 100 yards and 150 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (MV): Shooter will start port of arms mag in bolt back. When time starts shooter will engage the 50 yard orange square target with 4 rounds from kneeling position. Then move to sitting position and engage the orange 100 yard square target with 3 shots. Then move to the unsupported prone position and engage the 150 yard orange square target with 3 rounds. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 7: VARMINT SNIPER
Distance: 100 yards, 75 yards and 100 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (MV): Shooter will start port of arms mag in bolt back. When time starts get into the prone position at the back of the prone hill. Engage the 100 yard yellow prairie dog to the left with 3 shots. Then move to the 75 yard yellow prairie dog with 3 shots. Then move to the far right and shoot the yellow prairie dog at 100 yards in the grass with 4 shots. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 8: SNAKE CHARMER
Distance: 75 yards.
Round Count: 10
Possible Points: 10
Par Time: 1:30 NO TIME CALL OUTS
Stage Description (MV): Shooter will start port of arms mag in bolt back. When time starts shooter will lay prone on the left side of the hill below the white line and engage the snake charmer with 10 rounds. NO TIME CALL OUTS. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 9: TANK TRAP
Distance: 75 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (Sr.): Shooter will start port of arms mag in bolt back. When time starts shooter will engage the 75 yard deer target in the heart with 5 rounds from shooters choice of position. Gun must touch tank trap. Shooter will then move to new position of his choice for 5 more rounds. Gun must touch tank trap. To score a point shooter must hit deer in the heart so that the flapper flips above the deer back to score a point. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 10: THE ROOF
Distance: 200 yard LARGE plate
Round count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (TG): Shooter will start port of arms mag in bolt back. When time starts shooter will take 3 shots from the top of the roof on the white mark at the large square 200 target. Then move to the middle of the roof on the white mark and take 4 shots (same target) then move to bottom of roof on white mark and take last 3 shots (same target). When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 11: ON THE FLY
Distance: 25 yards, 50 yards, 75 yards, 100 yards & 125 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (KR): Shooter will start port of arms mag in bolt back. On signal shooter will assume a prone position & engage each target at the distance, in the order the time keeper calls out.
50 yd. PRAIRIE DOG, 100 yd. RAM, 50 yd. PRAIRIE DOG, 25 yd. PIG, 125 yd. RABBIT, 75 yd. SMALL CIRCLE, 50 yd. PRAIRIE DOG, 125 yd. RABBIT, 100 yd. RAM, 25 yd. PIG
When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 12: GATES ON GATES ON GATES
Distance: 25 yards, 50 yards, 75 yards, 100 yards, & 125 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description (KR): Shooter will start port of arms mag in bolt back. On signal shooter will engage the 25 yard PIG for 2 rounds from the top rung of the gate. Shooter will move to the second rung of the gate and engage the 50 yard PRAIRIE DOG with 2 rounds. Shooter will move to the third rung of the gate and engage the 75 yard SMALL CIRCLE with 2 rounds. Shooter will move to fourth rung of gate and engage the 100 yard SQUARE TARGET with 2 rounds. Shooter will move to last rung on gate and engage the 125 yard RABBIT with 2 rounds. When shooter is finished shooting or time has run out, remove the mag and bolt back.
Stage 13: KYL RACK
Distance: 50 yards
Round Count: 5
Possible Points: 11
Par Time: 1:30
Stage Description: Shooter will start with gun on the bench mag in bolt back, sitting behind gun. When time starts shooter will engage the KYL rack from largest to smallest; one shot per target. Shooter may stop at any point in time to keep his points, but if he misses a shot, shooter will lose all points for stage KNOW YOUR LIMIT. When shooter is finished shooting or time has run out, remove the mag and bolt back.